Struct cdp::animation::AnimationEffect
[−]
[src]
pub struct AnimationEffect<'a> {
pub delay: f64,
pub end_delay: f64,
pub iteration_start: f64,
pub iterations: f64,
pub duration: f64,
pub direction: Cow<'a, str>,
pub fill: Cow<'a, str>,
pub backend_node_id: BackendNodeId,
pub keyframes_rule: Option<KeyframesRule<'a>>,
pub easing: Cow<'a, str>,
}[Experimental] AnimationEffect instance
Fields
delay: f64
AnimationEffect's delay.
end_delay: f64
AnimationEffect's end delay.
iteration_start: f64
AnimationEffect's iteration start.
iterations: f64
AnimationEffect's iterations.
duration: f64
AnimationEffect's iteration duration.
direction: Cow<'a, str>
AnimationEffect's playback direction.
fill: Cow<'a, str>
AnimationEffect's fill mode.
backend_node_id: BackendNodeId
AnimationEffect's target node.
keyframes_rule: Option<KeyframesRule<'a>>
AnimationEffect's keyframes.
easing: Cow<'a, str>
AnimationEffect's timing function.
Trait Implementations
impl<'a> Clone for AnimationEffect<'a>[src]
fn clone(&self) -> AnimationEffect<'a>[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl<'a> Debug for AnimationEffect<'a>[src]
impl<'a> PartialEq for AnimationEffect<'a>[src]
fn eq(&self, __arg_0: &AnimationEffect<'a>) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &AnimationEffect<'a>) -> bool[src]
This method tests for !=.