Struct cdp::animation::AnimationEffect
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pub struct AnimationEffect<'a> { pub delay: f64, pub end_delay: f64, pub iteration_start: f64, pub iterations: f64, pub duration: f64, pub direction: Cow<'a, str>, pub fill: Cow<'a, str>, pub backend_node_id: BackendNodeId, pub keyframes_rule: Option<KeyframesRule<'a>>, pub easing: Cow<'a, str>, }
[Experimental] AnimationEffect instance
Fields
delay: f64
AnimationEffect
's delay.
end_delay: f64
AnimationEffect
's end delay.
iteration_start: f64
AnimationEffect
's iteration start.
iterations: f64
AnimationEffect
's iterations.
duration: f64
AnimationEffect
's iteration duration.
direction: Cow<'a, str>
AnimationEffect
's playback direction.
fill: Cow<'a, str>
AnimationEffect
's fill mode.
backend_node_id: BackendNodeId
AnimationEffect
's target node.
keyframes_rule: Option<KeyframesRule<'a>>
AnimationEffect
's keyframes.
easing: Cow<'a, str>
AnimationEffect
's timing function.
Trait Implementations
impl<'a> Clone for AnimationEffect<'a>
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fn clone(&self) -> AnimationEffect<'a>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'a> Debug for AnimationEffect<'a>
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impl<'a> PartialEq for AnimationEffect<'a>
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fn eq(&self, __arg_0: &AnimationEffect<'a>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &AnimationEffect<'a>) -> bool
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This method tests for !=
.