Struct cdp::animation::SetPausedCommand [] [src]

pub struct SetPausedCommand<'a> {
    pub animations: Vec<Cow<'a, str>>,
    pub paused: bool,
}

[Experimental] Sets the paused state of a set of animations.

Command Animation.setPaused

Domain Module: cdp::animation
Command Struct: cdp::animation::SetPausedCommand
Response Struct: cdp::animation::SetPausedResponse

Fields

Animations to set the pause state of.

Paused state to set to.

Trait Implementations

impl<'a> Clone for SetPausedCommand<'a>
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl<'a> Debug for SetPausedCommand<'a>
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Formats the value using the given formatter.

impl<'a> PartialEq for SetPausedCommand<'a>
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.

impl<'a> CdpCommand for SetPausedCommand<'a>
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COMMAND_NAME: &'static str = "Animation.setPaused"

impl<'a> SerializeCdpCommand for SetPausedCommand<'a>
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impl<'de, 'a> DeserializeCdpCommand<'de> for SetPausedCommand<'a>
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impl<'b, 'a> HasCdpResponse<'b> for SetPausedCommand<'a>
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