Struct cdp::input::TouchPoint
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pub struct TouchPoint { pub x: i32, pub y: i32, pub radius_x: Option<i32>, pub radius_y: Option<i32>, pub rotation_angle: Option<f64>, pub force: Option<f64>, pub id: Option<f64>, }
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Fields
x: i32
X coordinate of the event relative to the main frame's viewport in CSS pixels.
y: i32
Y coordinate of the event relative to the main frame's viewport in CSS pixels. 0 refers to the top of the viewport and Y increases as it proceeds towards the bottom of the viewport.
radius_x: Option<i32>
X radius of the touch area (default: 1).
radius_y: Option<i32>
Y radius of the touch area (default: 1).
rotation_angle: Option<f64>
Rotation angle (default: 0.0).
force: Option<f64>
Force (default: 1.0).
id: Option<f64>
Identifier used to track touch sources between events, must be unique within an event.
Trait Implementations
impl Clone for TouchPoint
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fn clone(&self) -> TouchPoint
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Debug for TouchPoint
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impl PartialEq for TouchPoint
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fn eq(&self, __arg_0: &TouchPoint) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &TouchPoint) -> bool
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This method tests for !=
.