Struct cdp::debugger::SetScriptSourceResponse
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pub struct SetScriptSourceResponse<'a> { pub call_frames: Option<Vec<CallFrame<'a>>>, pub stack_changed: Option<bool>, pub async_stack_trace: Option<StackTrace<'a>>, pub exception_details: Option<ExceptionDetails<'a>>, }
Edits JavaScript source live.
Command Debugger.setScriptSource
Domain Module: cdp::debugger
Command Struct: cdp::debugger::SetScriptSourceCommand
Response Struct: cdp::debugger::SetScriptSourceResponse
Fields
call_frames: Option<Vec<CallFrame<'a>>>
New stack trace in case editing has happened while VM was stopped.
stack_changed: Option<bool>
Whether current call stack was modified after applying the changes.
async_stack_trace: Option<StackTrace<'a>>
Async stack trace, if any.
exception_details: Option<ExceptionDetails<'a>>
Exception details if any.
Trait Implementations
impl<'a> Clone for SetScriptSourceResponse<'a>
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fn clone(&self) -> SetScriptSourceResponse<'a>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'a> Debug for SetScriptSourceResponse<'a>
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impl<'a> PartialEq for SetScriptSourceResponse<'a>
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fn eq(&self, __arg_0: &SetScriptSourceResponse<'a>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &SetScriptSourceResponse<'a>) -> bool
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This method tests for !=
.
impl<'a> CdpCommand for SetScriptSourceResponse<'a>
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const COMMAND_NAME: &'static str
COMMAND_NAME: &'static str = "Debugger.setScriptSource"