Struct cdp::page::CreateIsolatedWorldCommand [] [src]

pub struct CreateIsolatedWorldCommand<'a> {
    pub frame_id: FrameId<'a>,
    pub world_name: Option<Cow<'a, str>>,
    pub grant_univeral_access: Option<bool>,
}

[Experimental] Creates an isolated world for the given frame.

Command Page.createIsolatedWorld

Domain Module: cdp::page
Command Struct: cdp::page::CreateIsolatedWorldCommand
Response Struct: cdp::page::CreateIsolatedWorldResponse

Fields

Id of the frame in which the isolated world should be created.

An optional name which is reported in the Execution Context.

Whether or not universal access should be granted to the isolated world. This is a powerful option, use with caution.

Trait Implementations

impl<'a> Clone for CreateIsolatedWorldCommand<'a>
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl<'a> Debug for CreateIsolatedWorldCommand<'a>
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Formats the value using the given formatter.

impl<'a> PartialEq for CreateIsolatedWorldCommand<'a>
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.

impl<'a> CdpCommand for CreateIsolatedWorldCommand<'a>
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COMMAND_NAME: &'static str = "Page.createIsolatedWorld"

impl<'a> SerializeCdpCommand for CreateIsolatedWorldCommand<'a>
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impl<'de, 'a> DeserializeCdpCommand<'de> for CreateIsolatedWorldCommand<'a>
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impl<'b, 'a> HasCdpResponse<'b> for CreateIsolatedWorldCommand<'a>
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