Struct cdp::page::CreateIsolatedWorldCommand
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pub struct CreateIsolatedWorldCommand<'a> { pub frame_id: FrameId<'a>, pub world_name: Option<Cow<'a, str>>, pub grant_univeral_access: Option<bool>, }
[Experimental] Creates an isolated world for the given frame.
Command Page.createIsolatedWorld
Domain Module: cdp::page
Command Struct: cdp::page::CreateIsolatedWorldCommand
Response Struct: cdp::page::CreateIsolatedWorldResponse
Fields
frame_id: FrameId<'a>
Id of the frame in which the isolated world should be created.
world_name: Option<Cow<'a, str>>
An optional name which is reported in the Execution Context.
grant_univeral_access: Option<bool>
Whether or not universal access should be granted to the isolated world. This is a powerful option, use with caution.
Trait Implementations
impl<'a> Clone for CreateIsolatedWorldCommand<'a>
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fn clone(&self) -> CreateIsolatedWorldCommand<'a>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'a> Debug for CreateIsolatedWorldCommand<'a>
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impl<'a> PartialEq for CreateIsolatedWorldCommand<'a>
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fn eq(&self, __arg_0: &CreateIsolatedWorldCommand<'a>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &CreateIsolatedWorldCommand<'a>) -> bool
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This method tests for !=
.
impl<'a> CdpCommand for CreateIsolatedWorldCommand<'a>
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const COMMAND_NAME: &'static str
COMMAND_NAME: &'static str = "Page.createIsolatedWorld"
impl<'a> SerializeCdpCommand for CreateIsolatedWorldCommand<'a>
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fn command_name(&self) -> &str
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fn serialize_command_params<S>(&self, serializer: S) -> Result<S::Ok, S::Error> where
S: Serializer,
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S: Serializer,
impl<'de, 'a> DeserializeCdpCommand<'de> for CreateIsolatedWorldCommand<'a>
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fn deserialize_command<D>(
name: &str,
params: D
) -> Result<Result<Self, D::Error>, D> where
D: Deserializer<'de>,
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name: &str,
params: D
) -> Result<Result<Self, D::Error>, D> where
D: Deserializer<'de>,